With Community Warfare (hopefully being) implemented soonTM; it's time to start practicing and going back to the old Inner Sphere Mechs. And they are in truly need of an overhaul. Clan Mechs are powerful; but far from OP. However IS pilots will need to change their tactics (which many are loath to do so).
In truth; I have more fun piloting my Clan Mechs more than any other Mech. I mean after all; all my favourite Mechs are Clan Mechs and late era Mechs - Fafnir anyone?
Check it out right meow!
SHD-2K "Mako" (XL330, 3x ERLL & 5x JJ)
Smurfy MechLab: [Link]
Role: Support
Speed: 97.2 kph
Firepower: 27
Armour: 320
Cost: N/A
Weapon Groups
Primary Weapon Group: 2 ER Large Lasers (Top two)
Secondary Weapon Group: 1 ER Large Laser (Bottom one)Tertiary Weapon Group: All 3 ER Large Lasers (Chain Fire)
This Shadow Hawk build can match the Stormcrow for speed; and goes one better in maneuverability thanks to it's 5 Jump Jets. Admittedly you can reduce the Jump Jets to 2 or even 1; however I find that thanks the the Jump Jet nerf; having just 1 or 2 Jump Jets is actually a waste of tonnage as neither can barely lift you off the ground to acceptable levels. It's literally you go all or none for Jump Jets.
With the 3 ER Large Lasers; you can "snipe" and still be able to brawl if need be. It's like the ERLL Raven 3L; but in a Shadow Hawk. However I recommend NOT Alpha-ing every chance you get. Alpha once or twice if you have the heat to spare; but make sure you don't get caught when you're reaching the 80% heat. If you shut down; you are dead. As a medium Mech you don't have the armour to compensate for being shut down in a brawl/firefight.
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