Well; thanks to the new patch (July 15th, 2014) Clan LRMs have finally had their minimum range removed. That is; they now no longer have minimum range; albeit they do less damage at any range less than 180; but it's better than no damage.
About bloody time I say! This should've been implemented right from the start. But hey, I guess better late then never ay?
I reckon you can probably guess today's build ay?
Check it out right meow!
TBR-C "Katyusha" (2x CERML, 2x CERSL, 4x CLRM15, Targeting Comp. MK I & CAP)
Smurfy MechLab: [Link]
Speed: 81 kph
Weapon GroupsPrimary Weapon Group: All 4 CLRM15s (Chain Fire)
Secondary Weapon Group: 2 Clan ER-Medium Lasers
Tertiary Weapon Group: 2 Clan ER-Small Lasers
Quaternary Weapon Group: Both Clan ER-Medium Lasers & both Clan ER-Small Lasers
Well; worse case scenario you get caught up in a brawl; if that happens, try to keep yourself at a distance of 100m or more. I mean, 30.8% of damage can be counted as slightly negligible when you have 60 rockets flying into your enemy's face!! That and imagine their screen and the shake. You might not be able to kill it; but you can definitely blind them for your team mates to!!
Otherwise play it like any other LRM boat.
Oh and the Targeting Comp. MK I is only there to help make your locks a tad faster. If you have the space; always take one; even if it's just the MK I!