|Image courtesy of mwomercs.com|
Well, I was expecting and hoping for a Hunchback HeroMech, but instead got a damn Light Mech. I personally don't see much point in Light Mechs... I just hate them. Then again, this is coming from the dude who cannot really pilot a Light Mech well. I am a Medium/Heavy Mech Pilot after all :P
Regardless, the Jenner HeroMech has finally arrived!! It's known as "Oxide". Now there's something very entertaining about this HeroMech, and it's the "Pay-to-Win" controversy. I'll let you in on a secret. This HeroMech is not remotely Pay-to-Win.
PGI; for all their negatives, have done one thing really, really, really super well, and it's making sure the HeroMechs are not Pay-to-Win. Truth be told, the standard variants are generally better than the HeroMechs. That's still the case with this Oxide.
The Oxide has merely 4 Missile Hardpoints and 1 AMS Hardpoint. That's practically it. It has no Jump Jets to speak of. It's practically a Commando in Jenner's clothing.
If PGI wanted to make the Oxide OP and "Pay-to-Win", then this thing would have Jump Jets and 2 extra Energy Hardpoints (giving it 6 Hardpoints in total like all the other Jenners).
JR7-O "Streaker" (XL300, 4x SSRM2 & BAP)
Smurfy MechLab: [Link]
Speed: 138.9 kph
Cost: 5.7 mil and 2625 MC (Approximately)
Primary Weapon Group: All 4 SSRM2s (Chain Fire)
Secondary Weapon Group: All 4 SSRM2s
I don't even need to play test this. This build is good. I know how much 4 SSRM2s can hurt. I've easily scored 900+ damage with them! Have a Lance with 4 of these and just watch the Enemy cry a river of tears.
My only gripe about this Jenner, is that it cannot have any Jump Jets; not even 1!