Image courtesy of the MechWarrior: Online Wiki |
Well guess what? Cataphracts are now my all time favourite Mech in MWO. I used to think they were super ugly, but that look kinda grows on ya. Like I said, it's like a Pug (I mean the dog). Pugs are super ugly, but they're super KAWAII!!!
Anyway, out of all the current Cataphract variants, the most powerful and versatile is easily the CTF-3D. None of the other variants can remotely compare to it. Don't get me wrong, the Ilya Muromets is a close 2nd, with the CTF-1X clearly the 3rd choice. But the CTF-3D easily trumps them all.
First of all, it has 2 Ballistic Hardpoints, 4 Energy and Jump Jets. It's got superb maneuverability for a 70 Ton Mech, with a good Hitbox.
It can literally do everything. However, one of my favourite builds on this thing, utilises its strengths as a Brawler
CTF-3D "Rage" (STD300, 1x AC20, 4x ML, 1x AMS & 2x JJ)"Invincibility lies in the defense; the possibility of victory in the attack."- Sun Tzu
Mechromancer MechLab: N/A
Smurfy MechLab: [Link]
Role: Brawler
Speed: 69.4 kph
Firepower: 40
Armour: 416
Cost: 14.7 mil (Approximately)
Weapon Groups
Primary Weapon Group: AC/20
Secondary Weapon Group: All 4 Medium LasersTertiary Weapon Group: 2 Medium Lasers (Arms)
This is a Brawler Mech, pure and simple. However, getting into a brawl is actually more difficult than it seems. Especially since there's been a rise in poptarts. You're best bet here, is to literally be patient. Just bide your time, waiting for the most opportune moment to strike. Think Sun Tzu's Art of War.
Once you finally get yourself into a brawl, utilise those Jump Jets of yours. You want to mitigate as much damage as possible, whilst throwing off your enemy's aim. Jump Jets is the best way to do so. But remember to move as well. Don't just stand still and jump."He who is prudent and lies in wait for an enemy who is not, will be victorious."- Sun Tzu
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