|Image courtesy of mwomercs.com/phoenix|
I seriously suck at piloting Assault Mechs. I come to this conclusion from the fact that I lose more in an Assault Mech than I do in any other Mech (Lights notwithstanding). This doesn't make me a dreadful Assault Mech pilot. It's just that I'm not super beneficial to a team when I'm in one. Then again, every single game I've lost in a Battlemaster was due to Base Cap...
Truth be told, I average 500+ damage per game in my Battlemaster, and easily score a minimum of 1 Kill with the other 2 stolen... So I know my build works.
Anyway, a Battlemaster is a super fun Mech to play. Anyone who hasn't bought the Overlord Package, I feel super sorry for you! You're seriously missing out on so much fun!
The Atlas might be the "King of the Battlefield", but there's only one true "Master of the Battlefield" and that's the Battlemaster.
Mechromancer MechLab: N/A
Smurfy MechLab: [Link]
Speed: 64.8 kph
Primary Weapon Group: AC/10
Secondary Weapon Group: 4 Medium Lasers (Right Arm and Right Torso)
Tertiary Weapon Group: 3 Medium Lasers (Left Torso)
This build runs seriously super hot. If you fired all 7 Medium Lasers, you suffer a Heat Penalty. Hence you have to fire the Medium Lasers in salvos.
If the enemy is pretty far away (outside 270m) fire the AC/10 as much as you can, but also fire your Tertiary Weapon Group every so often. You don't want to waste unnecessary for little damage.
Once the enemy is within 270m, you can go all out in your Firepower. Just watch your heat and make sure you fire your Medium Lasers in salvos rather than all at once.
Controlling the Heat of this Mech is similar to the Swayback (HBK-4P), but a lot easier.
PS. If you feel the Battlemaster is weak and meager, wait until you get full Elite. It really becomes a super powerhouse then.